
There are plenty of games that ask players to piece together a life once lived by the objects that have been left behind, doing detective work to read between the lines of the information collected in an unusual database. But the efforts to turn research into a game can sometimes come across clunkily, and there isn’t always the most compelling of reasons given to be searching a stranger’s device. Desktop Explorer wisely gets that out of the way immediately, and as a result feels all the more honest and powerful for it.
Shortly after booting up the game and loading the only available user profile, Halibut, your protagonist is able to install the executable DesktopExplorer.exe, and before long you’re speaking with a Clippy-like personal assistant, Pizarro, who explains that the program operates by sorting through a user’s history on that computer and then generating a narrative and set of puzzles from it. Your character is looking for insight into her uncle “Halibut,” but she’s not really browsing her uncle’s desktop so much as she—and you by extension—is interacting with what Desktop Explorer (DE) knows about “Halibut.” Though the game is set in 2012 and plays out on a ’90s era device that nostalgically evokes Windows 97, it’s immediately in modern-day conversation with the idea of interacting with AI facsimiles of the dead.

In making DE a part of the narrative, Desktop Explorer is cleverly gamifying memories (while also questioning whether that’s a good thing). This framework also removes the need for any cruft or red herrings. Every text file, image, and program has a twofold purpose: it gives you clues about the habits, passions, and flaws of the desktop’s former users while also hiding the answers to some increasingly devious puzzles. The result is an engaging, interactive warning about what happens when you let technology—in this case a computer daemon (pun very much intended)—decide what’s best for the user.
Because the game’s detective portions require you to pay such close attention to visual clues, some of which are really well hidden (looking at you, MineSniffer), you can’t help but also read between the lines of how the game’s various user profiles are connected. After all, you can’t really modify the source code of a file if you don’t understand what it currently says and know what you need it to change to. Desktop Explorer doesn’t require you to be on the same level as its users—you won’t need to dive deep into command lines or master the MSPaint-like program Sketch—it just requires you to listen to them and, more importantly, to remember what you’ve learned so that you might apply it in increasingly unusual circumstances. (For instance, an early puzzle is directly solved by resizing a text box’s window; a late-game puzzle indirectly suggests how a series of resized windows can help decipher another clue.)
Desktop Explorer is a smart and efficient puzzler for users of all ages, but it’s especially effective for those who grew up with computers, for as you peel back the layers of each user’s memories, you’ll also be confronting your nostalgia for these interfaces. That familiarity also helps with the game’s lo-fi horror elements, where things that seem familiar end up glitching just enough to create a sense of the uncanny. Renaming files or altering source code can conjure up all sorts of eerie surprises.

That atmosphere is enhanced by Desktop Explorer’s seemingly inexhaustible bag of tricks and a narrative that’s so tightly woven around them that they never feel like gimmicks. The more you learn about the user behind the Halibut profile, the more it becomes clear why the plot of his puzzles veers so much toward Egyptian mythology, specifically death and guilt. By contrast, for one of the other users, a would-be art-major going by M4x1mus, Desktop Explorer mashes together their SecondLife-y online community, goth sensibilities, and web searches. The result is a terrifyingly empty mall that player avatars can explore, one that gives a physicality to M4x1mus’s fears of abandonment.
As it happens, maybe the real secret to empathy isn’t walking a mile in another person’s shoes, but being made to solve a bunch of puzzles from their point of view.
Product received for free courtesy of popagenda.










