A game doesn’t need combat to be good; there are plenty of so-called “walking” simulators that prove that point. Heck, Gone Home was one of my favorite games back in 2013. But you can’t forgo combat and a story and still call yourself a game: all that Submerged has going for it are a series of wall-climbing challenges, and because of their non-linear approach, they’re all handled in exactly the same way. If you’d actually upgraded your boat to reach new areas, or gained new skills, such as a rappel or climbing piton, such that reaching the top of each building actually felt like an achievement, this review would’ve gone an entirely route. Instead, it was the definition of insanity: doing the same thing over and over again, expecting different results. If you want to hear me say this more definitively and with more water-based puns, feel free to check out the entire review at Slant Magazine.