The full review can be found over at Slant Magazine, but here’s the gist. Zeboyd Games pays lovely homage to retro 16-bit RPGs, while Penny Arcade continues to find fresh things to parody in the genre, from monster descriptions to twisted locations and old tropes. The whole affair would be little more than a joke delivery system set in a smaller version of Final Fantasy VI‘s World of Ruin, if not for the complex battle system that holds it all together, in which monsters (each with their own unique skills) pair up and acquire the skills of their human trainers, all of which will be needed to chain interrupts and stuns in order to keep the enemy down. Battles are short and sweet, mainly because your foes grow stronger with each turn, and because there are limited enemy encounters, there’s no grinding, only a strategic succession of increasingly difficult battles. That said, there are some balance issues holding the game back, and the back half is quite repetitive, even once you’re able to fully explore the overworld on the back of a flying whale. Zeboyd grows more confident and complex in their design with each outing; now that there’s at last a fitting end to the Rain-Slick Precipice of Darkness, I’m looking forward to seeing just how far they’ll go next if they’re no longer restrained by comedy or seemingly obligated to carry on with their homage to classic RPGs. And, uh, Nintendo, if you’re looking for a group to take over the Mother franchise . . . I’m just saying.