“Castelvania: Lords of Shadow–Mirror of Fate”: When the Title of Your Game Is More Epic than Your Game

So my latest video game review is now up at Slant Magazinethe key takeaway is that it’s weird for the people who rebooted the franchise to create a direct sequel in someone else’s style–it’d be like Sam Raimi choosing to direct the next Oz film in the style of The Wiz. It’s difficult to translate 3D combat mechanics into a 2D frame, and MercurySteam borrows way more for their series than it actually innovates, to say nothing of the horrible, horrible story that so clearly serves merely as a stepping stone between full-fledged console releases. In the grand scheme of things, at least we can say they got the Clock Tower right, even if the floating Medusa heads are nowhere to be seen.

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